Character
Character image

{{Character.Bio['Character Name']}}

{{Character.Bio.Gender}} {{Character.Bio.Race.Name}} {{Character.Bio.Theme}} {{Character.Bio.ShortDescription}}

Temp HP: {{Character.Current.Points.Temporary.HP}}/{{Character.Current.Points.Temporary.Max}}
HP: {{Character.Current.Points.Hit}}/{{hitPoints}}
SP: {{Character.Current.Points.Stamina}}/{{staminaPoints}}
RP: {{Character.Current.Points.Resolve}}/{{resolvePoints}}
{{hitPoints}}
SP
{{staminaPoints}}
{{resolvePoints}}
 Ability Scores
  • {{ability | abbr}} {{ability}}

    {{AbilityScores[ability]}}
    {{AbilityMods[ability]}}
  • {{ability | abbr}} {{ability}}

    {{AbilityScores[ability]}}
    {{AbilityMods[ability]}}
 Saves & Initiative
  • FORT Fortitude

    {{AbilityMods.Constitution+Character.Levels[CurrentLevel].Fort}}
  • REF Reflex

    {{AbilityMods.Dexterity+Character.Levels[CurrentLevel].Ref}}
  • WILL Will

    {{AbilityMods.Wisdom+Character.Levels[CurrentLevel].Will}}
  • INIT Initiative

    {{AbilityMods.Dexterity+Character.Misc.Initiative}}
 Dice
d4 d6 d8 d10 d12 d20 d100
 Combat
Armor {{Character.Equipment.Armor[Character.Current.Armor].Name}}
Shield {{Character.Equipment.Shield.Name}}
= Base + Dex + Armor + Shield + Misc
EAC {{totalArmor(Character.Equipment.Armor[Character.Current.Armor].EAC, Character.Equipment.Shield.BonusWielded, Character.Equipment.Armor[Character.Current.Armor].Misc.EAC)}} 10 {{dexToAC()}} {{Character.Equipment.Armor[Character.Current.Armor].EAC}} {{Character.Equipment.Shield.BonusWielded}}
KAC {{totalArmor(Character.Equipment.Armor[Character.Current.Armor].KAC, Character.Equipment.Shield.BonusWielded, Character.Equipment.Armor[Character.Current.Armor].Misc.KAC)}} 10 {{dexToAC()}} {{Character.Equipment.Armor[Character.Current.Armor].KAC}} {{Character.Equipment.Shield.BonusWielded}}
CM {{totalArmor(Character.Equipment.Armor[Character.Current.Armor].KAC+8, Character.Equipment.Shield.BonusWielded, Character.Equipment.Armor[Character.Current.Armor].Misc.CM)}} 8 + {{totalArmor(Character.Equipment.Armor[Character.Current.Armor].KAC, Character.Equipment.Shield.BonusWielded, Character.Equipment.Armor[Character.Current.Armor].Misc.KAC)}} KAC
Armor Upgrades
{{upgrade.Name}}
Weapons
  • Level {{weapon.Level}}
  • Price {{weapon.Price}}
  • Range {{weapon.Range}}
  • Critical {{weapon.Critical}}
  • Capacity {{weapon.Capacity}}
  • Usage {{weapon.Usage}}
  • Bulk {{weapon.Bulk}}
  • Special {{weapon.Special}}
Point Pools
{{pool.Name}}
 Spells
  • {{spellLevel | ordinal}}
    DC {{10 + parseInt(spellLevel) + parseInt(AbilityMods[Character.Misc.CastingStat]) + parseInt(Character.Misc.SpellSaveDCMod)}}
 Skills
Total Ranks Ability Other
 {{skillName}}{{(skill.ArmorCheck?'*':'')}}  Profession ({{skill.Name}}) {{Skills.Total[skillName]|positivePad}} {{Skills.Ranks[skillName]|positivePad}} {{AbilityMods[skill.Ability]|positivePad}} {{Skills.Other[skillName]|positivePad}}
* Armor Check Penalty applied
 Abilities
 Drone
  • {{Character.Levels[CurrentLevel].Drone.Name}}

    {{Character.Levels[CurrentLevel].Drone.Type}} {{Character.Levels[CurrentLevel].Drone.Level}}

  • HP: {{Character.Current.Drone.Points.Hit}}/{{droneStats.HP}}
    RP: {{Character.Current.Drone.Points.Resolve}}/{{droneStats.RP}}
    HP
    {{droneStats.HP}}
    RP
    {{droneStats.RP}}
  • Defense EAC {{droneStats.AC + parseInt(Character.Levels[CurrentLevel].Drone.EAC)}} KAC {{droneStats.AC + parseInt(Character.Levels[CurrentLevel].Drone.KAC)}} Fort {{ (Character.Levels[CurrentLevel].Drone.GoodSave == "Fortitude" ? droneStats.GoodSave : droneStats.PoorSave)|bonus }} Ref {{ (Character.Levels[CurrentLevel].Drone.GoodSave == "Reflex" ? droneStats.GoodSave : droneStats.PoorSave)|bonus }} Will {{ (Character.Levels[CurrentLevel].Drone.GoodSave == "Will" ? droneStats.GoodSave : droneStats.PoorSave)|bonus }}
  • Offense Speed {{Character.Levels[CurrentLevel].Drone.Speed}} Melee {{(abilityMod(Character.Levels[CurrentLevel].Drone.AbilityScores.Strength)+droneStats.BAB)|bonus}} Ranged {{(abilityMod(Character.Levels[CurrentLevel].Drone.AbilityScores.Dexterity)+droneStats.BAB)|bonus}}
  • Statistics
    {{ability|abbr}} {{score}} ({{abilityMod(score)|bonus}})
    Skills {{Character.Levels[CurrentLevel].Drone.Skills}}
    Mods
    Feats
    • {{feat}}
 Companion
  • {{Character.Levels[CurrentLevel].Companion.Name}}

    {{Character.Levels[CurrentLevel].Companion.Type}} {{Character.Levels[CurrentLevel].Companion.Level}}

  • HP: {{Character.Current.Companion.Points.Hit}}/{{companionStats.HP}}
    HP
    {{companionStats.HP}}
  • Defense EAC {{companionStats.EAC}} KAC {{companionStats.KAC}} Fort {{ (Character.Levels[CurrentLevel].Companion.GoodSave == "Fortitude" ? companionStats.GoodSave : companionStats.PoorSave)|bonus }} Ref {{ (Character.Levels[CurrentLevel].Companion.GoodSave == "Reflex" ? companionStats.GoodSave : companionStats.PoorSave)|bonus }} Will {{ (Character.Levels[CurrentLevel].Companion.GoodSave == "Will" ? companionStats.GoodSave : companionStats.PoorSave)|bonus }}
  • Offense
    Speed {{Character.Levels[CurrentLevel].Companion.Speed}}
    • Melee
    • {{attack.Name}} {{companionStats.BAB|bonus}} ({{companionStats.DamageDie}}+{{companionStats.DamageMod+companionMod(Character.Levels[CurrentLevel].Companion.Level, "Strength")}} {{attack.Damage}})
    • Ranged
    • {{attack.Name}} {{companionStats.BAB|bonus}} ({{companionStats.DamageDie}}+{{companionStats.DamageMod}} {{attack.Damage}})
  • Statistics
    {{ability|abbr}} {{companionMod(Character.Levels[CurrentLevel].Companion.Level, ability)|bonus}};
  • Special Abilities

    {{special.Name}} ({{special.Type}}) {{special.Description}}

Ability Scores
Key Ability Base Race Theme Upgrades Temp Total Modifier
{{ability}}
Point Buy Total {{PointBuyTotal}}
Biographical Info
Miscellaneous Modifiers
These are miscelaneous modifiers that you might need to adjust. You usually won't need to adjust these unless you get a bonus from somewhere.
Race
Skills

Set skill ranks in the Planning tab.

Total Ranks Ability Class Insight Race Theme Misc
{{skillName}}{{(skill.ArmorCheck?'*':'')}} Profession {{Skills.Total[skillName]}}
* Armor Check Penalty applied
Current Level
Levels
{{level|ordinal}} Level
Class
BAB
Fort
Ref
Will
HP
+ Race
SP
+ CON
Skills
+ INT
{{ability}}
{{spellLevel | ordinal}}
{{spellLevel | ordinal}}
Feat
Theme Benefit
Ability
 

Available: {{skillRanksAvailThisLevel(level)}} | Used: {{skillRanksUsedThisLevel(level)}}

{{skill}}
{{skillRanksAtLevel(level,skill)}}
  • {{spellLevel|ordinal}}
Name
Maximum

Type
Size
Speed
EAC
KAC
Good Save
Skills
Initial Mods
{{ability|abbr}}
{{abilityMod(Character.Levels[level].Drone.AbilityScores[ability])}}

Size
Type
Senses
Good Save
Defenses
Resistances
Weaknesses
Speed
Name
Type
Critical
Higher, Lower
{{ability|abbr}}
Name
Type
Desc
Weapons
Armor
Upgrades
Capacity
Shield
Upgrades
Capacity
Currency
Weight
Equipped Items
Price
Bulk
Augmentations
System
Price
Magic Items
Type
Price
Bulk
Stored Items
{{container.Type}}
Level Qty Name Unit Price Unit Bulk
Sessions
# Date Description XP Rewards Leveled Died
{{index}}
Society Info
Factions
Inventory Log
Item Cost Bought Sold Expended